// Put setup code here. This method is called before the invocation of each test method in the class.
// In UI tests it is usually best to stop immediately when a failure occurs.
continueAfterFailure = false
- // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
+ // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests
+ // before they run. The setUp method is a good place to do this.
}
override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
func testExample() throws {
// UI tests must launch the application that they test.
let app = XCUIApplication()
app.launch()
// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
func testLaunchPerformance() throws {
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
// This measures how long it takes to launch your application.
// Put setup code here. This method is called before the invocation of each test method in the class.
// In UI tests it is usually best to stop immediately when a failure occurs.
continueAfterFailure = false
- // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
+ // In UI tests it’s important to set the initial state - such as interface orientation - required for your tests
+ // before they run. The setUp method is a good place to do this.
}
override func tearDownWithError() throws {
// Put teardown code here. This method is called after the invocation of each test method in the class.
}
func testExample() throws {
// UI tests must launch the application that they test.
let app = XCUIApplication()
app.launch()
// Use recording to get started writing UI tests.
// Use XCTAssert and related functions to verify your tests produce the correct results.
}
func testLaunchPerformance() throws {
if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
// This measures how long it takes to launch your application.
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shellPath = /bin/sh;
- shellScript = "# Type a script or drag a script file from your workspace to insert its path.\n";
+ shellScript = "# Run SwiftLint on builds\nif which swiftlint >/dev/null; then\n swiftlint\nelse\n echo \"warning: SwiftLint not installed, download from https://github.com/realm/SwiftLint\"\nfi\n";
+ };
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+ shellPath = /bin/sh;
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